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Some venues allow players extra time or an expedited walk-through of the remaining puzzles. Good endings are usually represented by either escaping "alive" within the time limit, completing the room's objective, or even stopping the threat or antagonist of the story, while bad endings usually represent the players getting "killed" by the main driving force of the story or an antagonist of the room coming to get the players once the timer has run out. Players may be given different experiences depending on their success or loss in forms of "good endings" and "bad endings" within the room if they win or fail, respectively. The players "fail" the room if they are unable to complete all of the puzzles within the allotted time, but most escape room operators strive to ensure that their customers have fun even if they don't win. Hints may be delivered in written, video, or audio form, or by a live gamemaster or actor present in the room. If players get stuck, there may be a mechanism in place by which they can ask for hints. Well-designed escape room puzzles don't require players to have expert knowledge in any particular field any specialized or little-known information required to solve a puzzle should be obtainable within the room itself. Different skills are required for different types of puzzles, ranging from chemistry to mathematics, geography, and a basic understanding of other subjects. Challenges in an escape room generally are more mental than physical, and it is usually not necessary to be physically fit or dexterous.
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Some escape rooms, especially horror-themed variants, may also include escaping from restraints such as handcuffs or zip ties. During this time, players explore, find clues, and solve puzzles that allow them to progress further in the game. Players enter a room or area wherein a clock is started and they have a limited time to complete the game, typically 45 to 60 minutes. This can be delivered in the form of video, audio, or a live gamemaster.
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The game begins with a brief introduction to the rules of the game and how to win. The player's goals and the challenges they encounter usually align with the theme of the room. Games are set in a variety of fictional locations, such as prison cells, dungeons, and space stations. The participants in an escape room normally play as a cooperative team of two to ten players. In spite of the name, escaping a room may not be the main goal for the players, nor is the game necessarily confined to a single room. They are also referred to as "room escapes," "escape games," "exit games," or "live escapes." This is also the likely source of their name. The briefing room of an escape room in Tampere, FinlandĮscape rooms are inspired by " escape-the-room"–style video games.
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